From the first cube to a final render โ step by step.
| Lesson | Topic | Time | Exercise |
|---|---|---|---|
| 1 | First contact โ interface, dimensions, origin | 45 min | Cube 3ร4ร2.5 m with Apply Scale |
| 2 | Edit Mode โ vertex/edge/face, Loop Cut, Separate | 45 min | Split cube into floor and walls |
| 3 | Generate modifiers โ Solidify, Bevel | 60 min | Table with thick top and beveled corners |
| 4 | Array, Smooth by Angle, Wireframe | 60 min | Column with 6 slats + metal frame |
| 5 | Details and pitfalls | 60 min | Your own stand element |
| 6 | BlenderKit, materials, render | 60 min | Full render |
Most people delete the default cube. Don't delete it. It's our base shape.
| Modifier | What it does | Used for |
|---|---|---|
| Solidify | Adds thickness to surfaces | Walls, floor, table tops |
| Bevel | Chamfers/rounds edges | Realism, light reflection |
| Smooth by Angle | Smooth shading by angle threshold | Curved counter, organic shapes |
| Array | Repeats object N times | Slats, balustrades, shelves |
| Wireframe | Edges become beams | Metal frames, cages |
Brief: Design a trade fair stand for a fictitious company of your choice (cosmetics, gadgets, sweets, sports โ anything).
Minimum requirements:
Deliverables: .blend file + render + 1-slide PowerPoint pitch.
Time: 1-2 weeks (homework). 8-point grading rubric.
This English page is a condensed overview. The full course (60 slides, 6 lesson markers, 5 exercises, glossary, assessment criteria, recommended creators) is in Polish:
Includes EN/PL toggle for Blender UI terms (124 official translations from Blender 4.5 PL).
If you need a fully English course, reach out โ could be the next iteration.
Questions?